Tainted: Friend or Foe? - Confuses the target enemy unit which will no longer be able to distinguish
between friend and foe for 15 seconds. It will therefor start attacking whatever entity is nearby no
matter if it is friendly or hostile. It may also tranfer its confusion to other surrounding hostile
or friendly units within a 15m radius, up to total 15 targets may be affected. Reusable every 45
seconds.
Infused: Friend or Foe? - Confuses all units wthin a 25m radius which will make it impossible for
them to distinguish between friend and foe. They will therefore start attacking whatever entity is
next to them no matter if it is friendly or hostile. Last for 15 seconds. Reusable every 45 seconds.
Boom Bomb - Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius,
up to 1176 in total. Knocks back small and medium units.
Infused Mine Blow - If surrounded by more than 4 hostile enteties Artillery may additionally shoot
mines every 15 seconds at the position of an enemy unit. After 3 seconds the delivered mine my be
triggered by nearby enemies within a 12m radius and incinerate the ground for 10 seconds dealing 70
damage to hostile ground units per second. If not trggered the mine will vanish after 60 seconds.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Boom Bomb - Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius,
up to 1176 in total. Knocks back small and medium units.
Tainted Mine Blow - If surrounded by more than 4 hostile enteties Artillery may additionally shoot
mines every 15 seconds at the position of an enemy unit. After 10 seconds the delivered mine my be
triggered by nearby enemies within a 12m radius and deal 1000 demage, up to 3000 in total. If not
trggered the mine will vanish after 60 seconds.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Flame arrow - Every 2 seconds, tower shoots a fiery arrow that deals 96 damage to enemies in a 5m
radius around its target, up to 144 in total.
Infused Firebug - Activate to incinerate the tower. After 3 seconds it will have burnt down
completely triggering a massive burst of flames that deals 400 damage to hostile ground entities in
a 20m radius around it, up to 1200 in total.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Flame arrow - Every 2 seconds, tower shoots a fiery arrow that deals 96 damage to enemies in a 5m
radius around its target, up to 144 in total.
Tainted Firebug - Activate to incinerate the tower. After 3 seconds it will have burnt down
completely triggering a massive burst of flames that deals 600 damage to any ground entities in a
20m radius around it, up to 1800 in total.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Gifted Piercing - 25% of all damage dealt by this unit cannot be warded off with the help of damage
reducing abilities because it is able to circumvent every buff or protective shield. It additionally
deals 100% more damage against Beast creatures.
Life Stealer - 15% of the damage dealt by the building will repair the building and restore its life
points.
Tainted Piercing - 50% of all damage dealt by this unit cannot be warded off with the help of damage
reducing abilities because it is able to circumvent every buff or protective shield.
Life Stealer - 15% of the damage dealt by the building will repair the building and restore its life
points.
Blessed Alliance - The unit will be incited to deal more damage when being surrounded by hostile
units within a 25m radius. Per every 3 hostile ground units around them Banditos will deal 50% more
damage up to a maximum of 9 units that will spur them on.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points
Gifted Alliance - The unit will be incited to deal more damage when being surrounded by friendly
units within a 25m radius. Per every 3 friendly ground units around them Banditos will deal 50% more
damage up to a maximum of 9 units that will spur them on.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points
Infused Purge - Activate to rid Bloodhorn of all debuff but its own life points are immediately
reduced by 1500. It will be immune against all major debuffs for 15 seconds afterwards. Cannot be
used anymore once life points have been reduced below 1500. Reusable every 30 seconds.
Life Stealer - 15% of the damage dealt by the building will repair the building and restore its life
points.
Tainted Enrage - Activate to put Bloodhorn in a murderous frenzy. The unit will deal 100% more
damage for 15 seconds but its own life points are immediately reduced by 1500. Cannot be used
anymore once life points habe been reduced below 1500. Reusable every 30 seconds.
Life Stealer - 15% of the damage dealt by the building will repair the building and restore its life
points.
Crossbow Attack - Every second, unit fires bolts at enemies that deal 11 damage.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Concentrate - Enable to become immobile and gain:
Blessed Life Stealer - Unit concentrates on stealing the life of its opponents: 50% of the damage
dealt will be added to its life points. It will additionally take 25% less damage from ranged or
magical attacks and cannot be knocked back.
Crossbow Attack - Every second, unit fires bolts at enemies that deal 11 damage.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Concentrate - Enable to become immobile and gain:
Tainted Life Stealer - Unit concentrates on stealing the life of its opponents: 50% of the damage
dealt will be added to its life points. It will additionally deal 50% more damage against Humans and
cannot be knocked back.
Big fat Cannon - Every 9 seconds, the ship's main cannon fires two huge cannon balls that both deal
360 damage to enemies in a 15m radius, up to 540 in total. Knocks back small and medium units.
Affects ground targets only.
Flank Attack - Every 2 seconds, 4 smaller cannons at the ship's flank shoot independently. Every one
deals 25 damage to enemies in a 5m radius, up to 38 in total.
Tainted Assistance - Activate to commit 2 troops of Commandos below the ship. Commandos have the
same upgrade level as the unit itself. Reusable every 30 seconds.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Big fat Cannon - Every 9 seconds, the ship's main cannon fires two huge cannon balls that both deal
360 damage to enemies in a 15m radius, up to 540 in total. Knocks back small and medium units.
Affects ground targets only.
Flank Attack - Every 2 seconds, 4 smaller cannons at the ship's flank shoot independently. Every one
deals 25 damage to enemies in a 5m radius, up to 38 in total.
Gifted Assistance - Activate to commit 3 troops of Banditos below the ship. Banditos have the same
upgrade level as the unit itself. Reusable every 30 seconds.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Tainted Burst - Every 2 seconds, unit uses its cannon to fire off a ball that deals 144 to enemies
within a cone-shaped area, up to 216 in total. 100% of all damage dealt by this unit cannot be
warded off with the help of damage reducing abilities because it is able to circumvent every buff or
protection shield.
Life Stealer - 15% of the damage dealt by the building will repair the building and restore its life
points.
Outlaw Burst - Every 2 seconds, unit uses its cannon to fire off a ball that deals 144 to enemies
within a cone-shaped area, up to 216 in total. 25% of all damage dealt by this unit cannot be warded
off with the help of damage reducing abilities because it is able to circumvent every buff or
protection shield.
Siege - Deals 100% more damage against structures.
Life Stealer - 15% of the damage dealt by the unit will be added to its life points.
Tainted Desert Sand - Creates an gritty tornado that moves along a defined path of at least 15m
length, hurling several boulders, each dealing 90 damage to enemies in a 10m radius, up to 270 in
total per second. It corrupts the area in such a way as to make playing out cards backflash: in
addition to its normal effect every card played out will also deal 3 times their power costs x their
era as area damage to hostile and friendly entities. May cover a maximum distance of 30m. Reusable
every 30 seconds.
Infused Desert Sand - Creates an gritty tornado that moves along a defined path of at least 15m
length, hurling several boulders, each dealing 90 damage to enemies in a 10m radius, up to 270 in
total per second. It devestates the area in such a way as to make it impossible to play out cards in
it for 15 seconds. May cover a maximum distance of 30m. Reusable every 30 seconds.