Torment - Target unit is surrounded by harmful energy damaging itself and dealing every second 34
damage to enemies in a 15 radius, up to 170 in total. Lasts for 15 seconds. Reusable every 10
seconds.
Void Surge - Creates an explosion that deals the current void power + an additional 250% of it as
damage to enemies in a 25m radius, up to 25% of this damage is applied per target. Void power is not
used up. Knocks back small and medium units. Reusable every 30 seconds.
Glorious Death - Friendly units that die within a 25m radius of the banner immediatly return 15% of
their original power costs into the power pool. The remaining power costs are granted as void power.
Baneful Bolts - Every second, cannon blasts bolts that deal 208 damage to enemies in a 5m radius
around its target, up to 312 in total. Affects air targets only.
Tainted Magma - Building is surrounded by a magmatic aura that deals 25 damage to all enemies within
a 15m radius every 2 seconds.
Baneful Bolts - Every second, cannon blasts bolts that deal 208 damage to enemies in a 5m radius
around its target, up to 312 in total. Affects air targets only.
Infused Rage - Building does increasingly more damage the longer it attacks but falls back to its
original damage output if it doesn't shoot for 10 seconds.
BOOM - Activate to fire a flaming cannon ball that deals 850 to enemies in a coneshaped area, up to
2100 in total. Affects ground targets only. Knocks back all unit sizes. Reusable every 30 seconds. (Power: 50)
Fiery Comet - Activate to hurl a large comet that deals 2150 damage to enemies in a 15m radius
around their target, up to 13000 in total. Has an extremely long range of 200m but can only fire
into an area where at least one other friendly ground entity is postitioned. Knocks back small,
medium and large units. Has a 30 seconds cool-down after the weapon was built. Reusable every 30
seconds.
Remove Magic - Immediately removes all buffs from a hostile or all debuffs from a friendly unit.
Will also revert all status effects like Freeze or Paralyze when casted on a friendly unit. Friendly
units will be immune to all major debuffs for 10 seconds. Reusable every 20 seconds.
Remove Magic - Immediately removes all buffs from a hostile or all debuffs from a friendly unit.
Will also revert all status effects like Freeze or Paralyze when casted on a friendly unit. Hostile
units will be insensitive to all major buffs for 10 seconds. Reusable every 20 seconds.
Quake - Triggers 5 abrasions that each deal 475 damage to structures in a 15m radius, up to 1400 in
total. Deals only minimal damage to units. Knocks back small, medium and large units. Affects ground
targets only. Reusable every 20 seconds.
Fire Lance - Activate to shoot a fire lance through enemies in a straight line, dealing 850 damage
to enemies, up to 1300 in total. Resuable every 30 seconds. (Power: 50)
Fiery Birth - When being spawned unit causes an explosion that deals 500 damage to enemy units in
target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.
Explosion - A heavy explosion deals 250 damage to enemies in a 10m radius around its target, up to
720 in total. Knocks back small units. Immediately reusable.
Explosive - Upon being destroyed, bomb explodes dealing 560 damage to enemies in a 20m radius around
its target, up to 1300 in total. Knocks back small and medium units. Affects ground targets only.
Self-Destruct - Activate to trigger Detonation by destroying the bomb.
Massive Explosion - Creates a huge ball of fire that explodes after 10 seconds dealing 2240 damage
to enemies in a 15m radius, up to 6730 in total. Knocks back small, medium and large units. Reusable
every 20 seconds.
Unstable Ember - Every 5 seconds, unit shoots a fiery bomb that explodes after 3 seconds dealing 80
damage to enemies in a 10m radius around its target, up to 120 in total. Knocks back small units.
Affects ground targets only.
Fiery Spit - Every 3 seconds, unit hurls a magma ball that deals 480 damage to enemies in a 10m
radius around its target, up to 720 in total. Knocks back small and medium units.
Earthquake - Activate to trigger a groundshaking quake that deals 850 damage to enemies every 2
seconds for 6 seconds. Knocks back small, medium and large units. Reusable every 30 seconds. (Power: 100)
Percussive Birth - When being spawned unit knocks back small, medium and large units dealing
additionally 500 damage to enemy units in target area, up to 2000 in total. Affects ground targets
only.
Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
targets only.
Pillar of Fire - Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a
5m radius around its target, up to 155 in total. Knocks back small units.