Gifted Unbreakable - Seals every friendly orb, power generator and wall segment in the current game
off behind a magical barrier that absorbs 60% of all incoming damage for 15 seconds. The affected
structures will additionally regenerate 50 lifepoints every 2 seconds. Reusable every 30 seconds.
Blessed Unbreakable - Seals every friendly orb, power generator and wall segment in the current game
off behind a magical barrier that partially absorbs incoming damage. The affected structures will
then receive 80% less damage. Reusable every 30 seconds.
Blessed Construction - Creates a productive aura that reduces the necessary construction time of
friendly buildings placed within a 20m radius by 25%. Additionally, every friendly building within
it will be constantly repaired and restores 20 life points per second. Lasts for 20 seconds.
Reusable every 30 seconds.
Tainted Construction - Creates a productive aura that recudes the necessary construction time of
friendly buildings placed within a 20m radius by 25%. Additionally, every enemy unit within will be
weakened and deal 30% less damage against structures. Lasts for 20 seconds. Reusable every 30
seconds.
Cannon Turrets - Every 2 seconds, 4 turrets deal 80 damage each to enemies in 5m radius,
up to 120
total.
Barrage - Activate to release 5 shots each shot dealing 420 damage to enemies in 12 radius, up to
2500 in total. Knocks back small units. Only affects ground targets. Reusable every 30 seconds. (Power: 100)
Cannon - Every 2 seconds, tower launches a cannon ball that deals 140 damage to enemies in a 8m
radius around its target, up to 210 in total. Knocks back small units. Affects ground targets only.
Area Freeze - Freezes up to 5 enemies in a 20m radius for 15 seconds. After freeze wears off,
targets are immune against Freeze for 10 seconds. Reusable every 20 seconds
Arcane Turret - Every 5 seconds, unit fires a ball of energy that deals 690 damage to enemies in a
10m radius around its target, up to 1030 in total. Knocks back small and medium units. Affects
ground targets only.
Crushed Ice - Every 2 seconds, unit hurls an icy shard that deals 186 damage to enemies in a 10m
radius around its target, up to 280 in total. Knocks back small and medium units.
Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 175 damage to enemy units in target area, up to 700 in total. Affects ground
targets only.
Crushed Ice - Every 2 seconds, unit hurls an icy shard that deals 186 damage to enemies in a 10m
radius around its target, up to 280 in total. Knocks back small and medium units.
Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 175 damage to enemy units in target area, up to 700 in total. Affects ground
targets only.
Shatter Ice - Unit deals its full damage against frozen enemies.
Pledge of the Giants - Enable to become immobile and gain:
Shared Pain - All friendly units in a 25m radius take only 20% damage. 75% of the remaining damage
is absorbed while the rest will be transferred to the caster.
Infused Winterfall - Activate to immediately freeze all enemy units within a 20m radius around every
friendly building in the current game for 10 seconds. Units frozen by this ability will receive full
damage when attacked. Has a 60 seconds cool-down after having been built. Reusable every 60 seconds.
Blessed Winterfall - Activate to cast an icy aura on every friendly building in the current game
that freezes all enemy units within a 20m radius for 10 seconds. Lasts for 15 seconds. Has a 60
seconds cool-down after having been built. Reusable every 60 seconds.
Infused Slowdown - Cools down an enemy unit until it is almost frozen. It will then only be able to
move at normal walkspeed and to fight at a slower pace. Lasts for 10 seconds. Reusable every 20
seconds.