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Fire Cards | Frost Cards | Nature Cards | Shadow Cards | Bandit Cards | Stonekin Cards | Legendary Cards| Lost Souls Beta
sort by: name energy attack defense color orbs Cards found: 58 (showing: 1 - 20)
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Abyssal Warder  (Fire)


 » Wanted by 38 users
 » Offered by 7 users


Other affinity: Abyssal Warder (Frost)

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Orbs: (3)
Affinity: Fire
Energy: 250
Type: Creature (Giant Destroyer)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: L
Size: XL
Attack: 2500
Defense: 2500

Crystal Spikes - Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes
will erupt from the ground and within 4 seconds cover a 20m radius. They deal 570 damage to enemies
within it, up to 1710 in total that cannot be warded off with the help of damage reducing abilities
as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium
units. Only affects ground entities. Reusable every 20 seconds.
(Power: 80)

Infused Breakdown - Upon dying the unit collapses into pieces that will reassemble on their own to
form two large sized Abyssal Warders. If those die their remains will again form to medium sized
golems each. All smaller variants of Abyssal Warder are enraged and deal increasingly more damage
the longer they attack.


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Abyssal Warder  (Frost)


 » Wanted by 31 users
 » Offered by 8 users


Other affinity: Abyssal Warder (Fire)

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Orbs: (3)
Affinity: Frost
Energy: 250
Type: Creature (Giant Destroyer)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: L
Size: XL
Attack: 2500
Defense: 2500

Crystal Spikes - Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes
will erupt from the ground and within 4 seconds cover a 20m radius. They deal 570 damage to enemies
within it, up to 1710 in total that cannot be warded off with the help of damage reducing abilities
as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium
units. Only affects ground entities. Reusable every 20 seconds.
(Power: 80)

Blessed Breakdown - Upon dying the unit collapses into pieces that will reassamble on their own to
form two larged sized Abyssal Warders. If those die their remains will again form to medium sized
golems each. All smaller variants of Abyssal Warder are endowed with an Ice Shield that absorbs up
to 750 damage for 15 seconds.


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Architect's Call  (Frost)


 » Wanted by 2 users
 » Offered by 1 user

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Orbs: (3)
Affinity: Frost
Energy: 100
Type: Spell (Arcane)
Charges: 3
Rarity: U
Edition: Lost Souls

Blessed Construction - Creates a productive aura that reduces the necessary construction time of
friendly buildings placed within a 20m radius by 25%. Additionally, every friendly building within
it will be constantly repaired and restores 20 life points per second. Lasts for 20 seconds.
Reusable every 30 seconds.



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Architect's Call  (Shadow)


 » Wanted by 2 users
 » Offered by 1 user

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Orbs: (3)
Affinity: Shadow
Energy: 100
Type: Spell (Arcane)
Charges: 3
Rarity: U
Edition: Lost Souls

Tainted Construction - Creates a productive aura that recudes the necessary construction time of
friendly buildings placed within a 20m radius by 25%. Additionally, every enemy unit within will be
weakened and deal 30% less damage against structures. Lasts for 20 seconds. Reusable every 30
seconds.



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Deathglider  (Nature)


 » Wanted by 5 users
 » Offered by 4 users


Other affinity: Deathglider (Frost)

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Orbs: (2)
Affinity: Nature
Energy: 120
Type: Creature (Demon Corruptor)
Charges: 2
Rarity: U
Edition: Renegade

WeaponType: S
Size: L
Attack: 870
Defense: 560

Gifted Shriek - Every 3 seconds, unit delivers a bloodcurdling scream that deals 106 damage to
enemies in a 10m radius, up to 158 in total. What is more, the this horrifying shriek is able to
knock units of walls. The affected wall cannot be mounted again for 4 seconds.


Twilight Infection - Infects an ground unit with the Twilight Curse: the target will be endowed with
the gift of Transformation. It can then transform at will into any other Twilight creature in the
current deck whose orb requirements are met. Deathglider will die while infusing the Twilight Curse
into the target.


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Deathglider  (Frost)


 » Wanted by 3 users
 » Offered by 1 user


Other affinity: Deathglider (Nature)

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Orbs: (2)
Affinity: Frost
Energy: 120
Type: Creature (Demon Corruptor)
Charges: 2
Rarity: U
Edition: Renegade

WeaponType: S
Size: L
Attack: 870
Defense: 560

Blessed Shriek - Every 3 seconds, unit delivers a bloodcurdling scream that deals 106 damage to
enemies in a 10m radius, up to 158 in total. What is more, this horrifying shriek is ablt to knock
back small units.


Twilight Infection - Infects an ground unit with the Twilight Curse: the target will be endowed with
the gift of Transformation. It can then transform at will into any other Twilight creature in the
current deck whose orb requirements are met. Deathglider will die while infusing the Twilight Curse
into the target.


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Deep One  (Nature)


 » Wanted by 16 users
 » Offered by 2 users


Other affinity: Deep One (Shadow)

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Orbs: (2)
Affinity: Nature
Energy: 120
Type: Creature (Beast Dominator)
Charges: 2
Rarity: U
Edition: Lost Souls

WeaponType: L
Size: L
Attack: 1650
Defense: 1425

Gifted Catch - Activate to teleport any targeted hostile unit within 30m radius to the caster. The
target unit will then be rooted to the ground for 12 seconds. Rooted units are immobile but may
still use ranged attacks and special abilities. After the effect wears off, targets are immune
against Root for a while. Reusable every 30 seconds.
(Power: 30)

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Deep One  (Shadow)


 » Wanted by 4 users
 » Offered by 3 users


Other affinity: Deep One (Nature)

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Orbs: (2)
Affinity: Shadow
Energy: 120
Type: Creature (Beast Dominator)
Charges: 2
Rarity: U
Edition: Lost Souls

WeaponType: L
Size: L
Attack: 1650
Defense: 1425

Tainted Catch - Activate to teleport any targeted hostile unit within a 30m radius to the caster .
The target unit will then be weakened and deal 25% less damage for 12 seconds. Reusable every 30
seconds.
(Power: 30)

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Dryad  (Nature)


 » Wanted by 12 users
 » Offered by 3 users


Other affinity: Dryad (Frost)

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Orbs: (1)
Affinity: Nature
Energy: 60
Type: Creature (Spirit Wizard)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: Special
Size: M
Attack: 500
Defense: 430

Bedtime! - Casts a fatiguing beam that makes the target unit fall asleep for 8 seconds after a short
while. Sleeping units will awake after 3 seconds if being attacked. After Sleep wears off, target is
immune against Sleep for 8 seconds.


Nature's Wrath - Enter this mode in order to enable the wrath of nature. Every 2 seconds, Dryad will
then release the forces of nature to deal 35 damage to enemies in a 5m radius around the target, up
to 55 in total.


Gifted Genius Loci - Friendly units in 20m radius around Dryad are immune against weakening
abilities but may still be affected by spells like Freeze or Paralysis.


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Dryad  (Frost)


 » Wanted by 18 users
 » Offered by 1 user


Other affinity: Dryad (Nature)

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Orbs: (1)
Affinity: Frost
Energy: 60
Type: Creature (Spirit Wizard)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: Special
Size: M
Attack: 500
Defense: 430

Bedtime! - Casts a fatiguing beam that makes the target unit fall asleep for 8 seconds after a short
while. Sleeping units will awake after 3 seconds if being attacked. After Sleep wears off, target is
immune against Sleep for 8 seconds.


Nature's Wrath - Enter this mode in order to enable the wrath of nature. Every 2 seconds, Dryad will
then release the forces of nature to deal 35 damage to enemies in a 5m radius around the target, up
to 55 in total.


Blessed Genius Loci - Friendly units in 20m radius around Dryad take 25% less damage.

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Firesworn  (Fire)


 » Wanted by 13 users
 » Offered by 0 users


Other affinity: Firesworn (Frost)

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Orbs: (1)
Affinity: Fire
Energy: 75
Type: Creature (Human Archer)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: Special
Size: M
Attack: 660
Defense: 440

Flash Burn - Every 4 seconds, unit blasts fiery blaze that deals 105 damage to enemies in a 10m
radius, up to 160 in total. Knocks back small units. Affects ground targets only.


Infused Big Shot - Activate to fire off a special shot at large creatures. It deals 350 damage to
the target and weakens it in such a way as to make it 30% more damage for 15. seconds. Only usable
with large ground creatures. Reusable every 20 seconds.
(Power: 50)

Slaying Giants - Deals 50% more damage against large creatures

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Firesworn  (Frost)


 » Wanted by 8 users
 » Offered by 2 users


Other affinity: Firesworn (Fire)

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Orbs: (1)
Affinity: Frost
Energy: 75
Type: Creature (Human Archer)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: Special
Size: M
Attack: 660
Defense: 440

Flash Burn - Every 4 seconds, unit blasts fiery blaze that deals 105 damage to enemies in a 10m
radius, up to 160 in total. Knocks back small units. Affects ground targets only.



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Grim Bahir  (Fire)


 » Wanted by 20 users
 » Offered by 5 users


Other affinity: Grim Bahir (Nature)

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Orbs: (4)
Affinity: Fire
Energy: 230
Type: Creature (Dragonkin Corruptor)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: Special
Size: XL
Attack: 3590
Defense: 2710

Infectious Spit - Every 3 seconds, unit throws infectious spit dealing 400 damage to enemies in a
15m radius, up to 600 in total. If a unit directly attacked by Grim Bahir dies, tedious little
Nether Crawler will spawn out of its corpse. They cannot be controlled by the player but will
ferociously fight any enemy and die after 20 seconds. Knocks back small amd medium units.


Infused Life Drain - Activate to attach Grim Bahir to an extra-large enemy unit. Each second, the
enemy will lose 95 life points that are transferred to the dragon who will thus restore 95 life
points. Additionally, the target will be weakened and deal 25% less damage. Grim Bahir cannot attack
while bound. In order to use this ability Grim Bahir needs already to have lost some life points.
Reusable every 20 seconds.


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Grim Bahir  (Nature)


 » Wanted by 12 users
 » Offered by 0 users


Other affinity: Grim Bahir (Fire)

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Orbs: (4)
Affinity: Nature
Energy: 230
Type: Creature (Dragonkin Corruptor)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: Special
Size: XL
Attack: 3590
Defense: 2710

Infectious Spit - Every 3 seconds, unit throws infectious spit dealing 400 damage to enemies in a
15m radius, up to 600 in total. If a unit directly attacked by Grim Bahir dies, tedious little
Nether Crawler will spawn out of its corpse. They cannot be controlled by the player but will
ferociously fight any enemy and die after 20 seconds. Knocks back small and medium units.


Gifted Life Drain - Activate to attach Grim Bahir to an extra-large unit. Each second, the targeted
enemy will lose 95 life points that are transferred to the dragon woh will thus restore 95 life
points. Additionally, the target cannot use its special abilities and will only be able to move at
walk speed. Grim Bahir cannot attack while bound. In order to use this ability Grim Bahir needs
already to have lost some life points. Reusable every 20 seconds.


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Icefang Raptor  (Frost)


 » Wanted by 4 users
 » Offered by 2 users


Other affinity: Icefang Raptor (Fire)

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Orbs: (1)
Affinity: Frost
Energy: 70
Type: Creature (Elemental Soldier)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: S
Size: M
Attack: 550
Defense: 720

Blessed Reserve - If the unit has less than 400 life points left it will extend its frosty plating.
In this emergence state it will then take 25% less damage.


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Icefang Raptor  (Fire)


 » Wanted by 8 users
 » Offered by 2 users


Other affinity: Icefang Raptor (Frost)

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Orbs: (1)
Affinity: Fire
Energy: 70
Type: Creature (Elemental Soldier)
Charges: 4
Rarity: R
Edition: Lost Souls

WeaponType: S
Size: M
Attack: 550
Defense: 720

Infused Reserve - If the unit has less than 400 life points left it will extend its frosty spikes.
In this emergence state it will then reflect 30% of all damage done to it in close combat to the
attacker.


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Ironclad  (Frost)


 » Wanted by 18 users
 » Offered by 2 users


Other affinity: Ironclad (Fire)

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Orbs: (4)
Affinity: Frost
Energy: 300
Type: Creature (Ancient Dominator)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: XL
Size: XL
Attack: 3400
Defense: 4980

Snowy Bomb - Every 4 seconds, unit fires snowy bombs at enemies, that deal 544 damage ina 15m
radius, up to 860 in total. Knocks back small and medium units.
(Power: 50)

Blessed Winterfall - Switch into this mode in order to turn Ironclad's Frost Cannons to the ground.
They will unleash pure ice that slowly freezes the surrounding ground. The ice will spread from the
giant's feet until a total radius of 20m has been frozen. Up to 10 enemies within that area take
1400 damage and will then be frozen for 15 seconds. Ironclad will be immobile while freezing the
ground but gains an additional Ice Shield that absorbs up to 2000 damage. Lasts for 15 seconds.
Affects ground targets only.


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Ironclad  (Fire)


 » Wanted by 10 users
 » Offered by 1 user


Other affinity: Ironclad (Frost)

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Orbs: (4)
Affinity: Fire
Energy: 300
Type: Creature (Ancient Dominator)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: XL
Size: XL
Attack: 3400
Defense: 4980

Snowy Bomb - Every 4 seconds, unit fires snowy bombs at enemies, that deal 544 damage ina 15m
radius, up to 860 in total. Knocks back small and medium units.
(Power: 50)

Infused Winterfall - Switch into this m ode in order to turn Ironclad's Frost Cannons to the ground.
They will unleash pure ice that slowly freezes the surrounding ground. The ice will spread from the
giant's feet until a total radius of 20m has been frozen. Up to 10 enemies within that area take
1400 damage and will then be frozen for 15 seconds. Ironclad will be immobile while freezing the
ground but it additionally incites surrounding friendly units to deal 50% more damage against frozen
targets. Lasts for 15 seconds. Affects ground targets only.


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Knight of Chaos  (Frost)


 » Wanted by 2 users
 » Offered by 5 users


Other affinity: Knight of Chaos (Shadow)

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Orbs: (2)
Affinity: Frost
Energy: 70
Type: Creature (Human Corruptor)
Charges: 4
Rarity: C
Edition: Lost Souls

WeaponType: L
Size: M
Attack: 880
Defense: 900

Blessed Chaos - Activate to create a disturbing aura of 20m radius around the caster that will lure
all units within on to chaos: units around the caster will not be able to fight or attack. Affects
friend and foe alike. Lasts for 10 seconds. Reusable every 30 seconds.
(Power: 60)

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Knight of Chaos  (Shadow)


 » Wanted by 4 users
 » Offered by 4 users


Other affinity: Knight of Chaos (Frost)

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Orbs: (2)
Affinity: Shadow
Energy: 70
Type: Creature (Human Corruptor)
Charges: 4
Rarity: C
Edition: Lost Souls

WeaponType: L
Size: M
Attack: 880
Defense: 900

Tainted Chaos - Activate to create a disturbing aura of 20m radius around the caster that will lure
all units within on to chaos: units around the caster will be confused and thus unable to
distinguish between friend and foe. They will therefore start attacking whatever entity is next to
them no matter if it is friendly or hostile. Affects friend and foe alike. Lasts for 10 seconds.
Reusable every 30 seconds.
(Power: 60)

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