Mass Destruction - Activate to place a Nether Bomb that explodes after 10 seconds dealing 1500
damage to hostile and friendly entities in a 25m radius around its target, up to 9000 in total. Only
one bomb may be placed at a time. Cannot be disabled by spellblocking abilities.
Self-Abandonment - Own units may be sent into the Altar sacrifice them and store their life points.
A maximum of 8000 life points can be stored. 300% of them will be dealt as additional damage as soon
as the bomb explodes. Once the bomb has been placed no more units may be sacrificed.
Nihilation - activate to surpress every player's void power refunds. The void power will not grow
any further for 20 seconds. Has a 60 seconds cool-down after the building was built. Reusable every
60 seconds.
Mischievous Aura - Needs 4 seconds to create a destructive aura of 30m radius where playing out
cards will backlash. Every card played out will also deal 5 times their power costs x their era as
area damage to hostile and friendly units. Lasts for 40 seconds. Reusable every 40 seconds.
Soul Sacrifice - Targeted own unit loses 250 life points and in turn heals friendly units within a
15m radius around it for up to 860 life points in total every second. Lasts for 10 seconds or until
target dies. The target unit cannot be healed while under the influence of this spell. Reusable
every 5 seconds.
Mass Disintegration - Disintegrates up to 6 targets simultaneously over time. Target units will be
paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
prematurely the targets will be released unharmed. When disintegrating more than 1 target at the
same time the spell will apply an increasing damage on the fortress that gets more harmful the more
targets it affects.
Explosive Bodies - Gathers up to 2000 life points from corpses within a 25m radius to create a huge
Nether sphere that explodes after 3 seconds dealing the corpses former maximum life points as area
damage to hostile and friendly entities. Up to 33% of the gathered life points are dealt as damage
per target. Affects ground targets only. Knocks back small and medium units. Immediately reusable.
Dark Bolt - Every 3 seconds, unit casts a dark bolt that deals 70 damage to enemies in a 5m radius
around its target, up to 110 in total.
Call Horrors - Activate to summon 1 Nightcrawler with Frenzy enabled. Nightcrawler has the same
upgrade level as the unit itself. Every summoning will reduce own life points by 400. Cannot be used
anymore once life points have been reduced below 400. Reusable every 30 seconds.
Bow Attack - Every second, unit fires arrows at enemies that deal 12 damage.
Unholy Trance - Unit becomes immobile and deals 16 damage for 10 seconds. After the effect wears off
unit will still be immobile and unable to attack for another 20 seconds. Reusable every 20 seconds.
Necro Beam - Every 4 seconds, unit fires a deadly ray that deals 550 damage to enemies in a 15m
radius around its target, up to 830 in total. Knocks back small and medium units.
Leech Guns - Brings 4 turrets into action that each drain 100 life points from own units in range
every second. A total of 3000 life points can be stored at once. As long as the stored life points
last unit deals 50% more damage. Leeching will go on until deactivated.
Shred them! - Activate to decompose an own unit returning immediately 30% of the usual power refund
into the power pool. The remaining part of the power cost refund is granted as void power.
Immediately reusable.
Pick over the Bones - Activate to gain more life points from corpses. For the next 40 seconds all
corpses in the current game will grant 170% more life points when being gathered. Has a 60 seconds
cool-down after building was built. Reusable every 60 seconds. (Power: 50)
Burnout - Unit deals 30% more damage for 20 seconds. After the effect wears off unit will be
weakened and deal 50% less damage for 40 seconds. Reusable every 60 seconds.
Infernal Blade - Every 2 seconds, unit casts a lance of infernal power that deals 100 damage to
enemies in a 5m radius around its target, up to 150 in total.
Visions of Despair - Significantly weakens an enemy unit. Target takes 150% more damage for 10
seconds. Spell will be interrupted if caster is knocked back or target moves out of range. If target
is still alive after the spell ends it will be completely healed. Reusable every 30 seconds.
Recycle - Gathers all corpses within a 25m radius in order to recycle them and take 2% of their
former maximum life points from void power to return it into the power pool.
Infectious Spit - Every 3 seconds, unit throws infectious spit dealing 400 damage to enemies in a
15m radius, up to 600 in total. If a unit directly attacked by Grim Bahir dies, tedious little
Nether Crawler will spawn out of its corpse. They cannot be controlled by the player but will
ferociously fight any enemy and die after 20 seconds. Knocks back small amd medium units.
Infused Life Drain - Activate to attach Grim Bahir to an extra-large enemy unit. Each second, the
enemy will lose 95 life points that are transferred to the dragon who will thus restore 95 life
points. Additionally, the target will be weakened and deal 25% less damage. Grim Bahir cannot attack
while bound. In order to use this ability Grim Bahir needs already to have lost some life points.
Reusable every 20 seconds.
Infectious Spit - Every 3 seconds, unit throws infectious spit dealing 400 damage to enemies in a
15m radius, up to 600 in total. If a unit directly attacked by Grim Bahir dies, tedious little
Nether Crawler will spawn out of its corpse. They cannot be controlled by the player but will
ferociously fight any enemy and die after 20 seconds. Knocks back small and medium units.
Gifted Life Drain - Activate to attach Grim Bahir to an extra-large unit. Each second, the targeted
enemy will lose 95 life points that are transferred to the dragon woh will thus restore 95 life
points. Additionally, the target cannot use its special abilities and will only be able to move at
walk speed. Grim Bahir cannot attack while bound. In order to use this ability Grim Bahir needs
already to have lost some life points. Reusable every 20 seconds.
Summon Skeletons - Activate to summon 1 Skeleton Warrior with its Unholy Armor enabled. Needs to
have gathered 2000 life points from corpses first. Skeleton Warriors have the same upgrade level as
the unit itself. Reusable every 30 seconds.
Corpse Gathering - Harvests energy from nearby corpses equal to their former maximum life points to
enable the summoning of skeletons.