Elemental Balls - Every 4 seconds, unit hurls an elemental ball that deals 112 damage to enemies in
a 5m radius around its target, up to 168 in total. Knocks back small, medium and large units.
Gifted Radiance - Upon dying the unit will release its elemental powers and infuse them into its
environment. Friendly units will regenerate 10% of their life points every second for up to 1000
life points in total. Lasts for 15 seconds.
Elemental Balls - Every 4 seconds, unit hurls an elemental ball that deals 112 damage to enemies in
a 5m radius around its target, up to 168 in total. Knocks back small, medium and large units.
Blessed Radiance - Upon dying the unit will release its elemental powers and infuse them into its
environment. Up to 4 hostile units within a 20m radius will be frozen for 20 seconds. After freeze
wears off, targets are immune against Freeze for 10 seconds.
Use it well - Every 2.5 seconds, unit is able to cast a regenerative spell upon friendly units that
lasts for 10 seconds and restores 26 life points per second, up to 260 in total. On each target unit
the spell may only be applied once at a time.
Regeneration - Unit constantly regenerates 30 life points per second.
Use it well - Every 2.5 seconds, unit is able to cast a regenerative spell upon friendly units that
lasts for 10 seconds and restores 26 life points per second, up to 260 in total. Affected units will
additionally take 20% less damage. On each target unit the spell may only be applied once at a time.
Ether Eruption - Every 4 seconds, building emits etherial lava that deals 480 damage to enemies in
10m radius, up to 720 in total. Knocks back small and medium units.
Infused Cold Clutch - Building is surrounded by a chilling aura of 20m radius that freezes every
enemy unit after 7 seconds within it for 10 seconds. What is more, the building is able to ignore
the usual damage reduction of frozen enemies and will deal its full damage against them. The targets
will then be immune against freezing attacks for 10 seconds.
Adamant Alloy - The buildings takes 15% less damage.
Ether Eruption - Every 4 seconds, building emits etherial lava that deals 480 damage to enemies in
10m radius, up to 720 in total. Knocks back small and medium units.
Blessed Cold Clutch - Building is surrounded by an ice-cold aura of 20m radius that freezes every
enemy unit immediately upon entering it for 10 seconds. The targets will then be immune against
freezing attacks for 10 seconds.
Adamant Alloy - The buildings takes 15% less damage.
Infused Earth - Supercharged spell that repairs and strengthens structures on a global scale. Every
fiendly structure in the current game will deal 30% more damage and restore 10% of its maximum life
points per second, up to 4000 in total per structure. Lasts for 15 seconds. Reusable every 30
seconds.
Tainted Earth - Supercharged spell that repairs structures on a global scale. Every friendly
structure in the current game will restore 10% of its maximum life points per second, up to 4000 in
total per structure. Every hostile building in the current game will deal 30% less damage. Lasts for
15 seconds. Reusable every 30 seconds.
Gifted Spit - Every 5 seconds, unit spits poisonous matter that deals 450 damage to enemies in a 15m
radius, up to 675 in total. Knocks back small and medium units. What is more, the affected area
around the target will be contaminated with an enfeebling substance that paralyzes up to 4 enemy
units within it after 5 seconds. Lasts for 10 seconds.
Tainted Spit - Every 5 seconds, unit spits poisonous matter that deals 450 damage to enemies in a
15m radius, up to 675 in total. Knocks back small and medium units. What is more, the affected area
around the target will be contaminated for 5 seconds dealing 55 damage to enemy units, up to 165 in
total per second. The damage dealt by this substance cannot be warded off with the help of damage
reducing abilities because it is able to circumvent every buff or protective shield.
Infused Provoke - Activate to taunt an enemy unit. The targeted unit will then be forced to only
attack Grinder and cannot be controlled any more for 12 seconds. Grinder will additionally buff
itself and deal 50% more damage. Reusable every 30 seconds.
Harmony - Every 15 seconds unit regenerates a certain amount of life points depending on how many
friendly units are positioned within a 25m radius around it. It will restore 220 life points per
every 1000 friendly life points surrounding it, up to 2640 in total.
Adamant Skin - The unit takes 15% less damage.
Siege - Deals 100% more damage against structures.
Tainted Provoke - Activate to taunt an enemy unit. The targeted unit will then be forced to only
attack Grinder and cannot be controlled any more for 12 seconds. It will additionally be weakened
and deal 75% less damage. Reusable every 30 seconds.
Harmony - Every 15 seconds unit regenerates a certain amount of life points depending on how many
friendly units are positioned within a 25m radius around it. It will restore 220 life points per
every 1000 friendly life points surrounding it, up to 2640 in total.
Adamant Skin - The unit takes 15% less damage.
Siege - Deals 100% more damage against structures.
Ethereal Bomb - Every 3 seconds, artillery launches an ether bomb that deals 192 damage to enemies
in a 15m radius, up to 288 in total. Has a long range of 50m and requires a minimum distance to the
target of at least 10m. Knocks back small and medium units. Affects ground targets only.
Breeze of Strength - Friendly units within a 20m radius will receive an Ice Shield that absorbs up
to 800 damage and last for another 15 seconds upon leaving area around Hammerfall. There is an
initial capability to install up to 3 Ice Shields that may exhaust but will restore over time.
Cannot be disabled by spellblocking abilities.
Adamant Alloy - The buildings takes 15% less damage.
Ethereal Bomb - Every 3 seconds, artillery launches an ether bomb that deals 192 damage to enemies
in a 15m radius, up to 288 in total. Has a long range of 50m and requires a minimum distance to the
target of at least 10m. Knocks back small and medium units. Affects ground targets only.
Breeze of Life - Friendly units within a 20m radius will be healed for up to 250 in total per
second. There is an initial healing capability of 1500 that may exhaust but will restore over time.
Cannot be disabled by spellblocking abilities.
Adamant Alloy - The buildings takes 15% less damage.
Hostile Take-Over - Grants temporary control over an enemy building for 20 seconds. Reusable every
30 seconds. The dominated target does not allow to play out cards next to it.
Hostile Take-Over - Grants permanent control over an enemy building with a maximum of 2 orbs and 100
power costs. Reusable every 30 seconds. The dominated target does not allow to play out cards next
to it.
Infused Frostshower - Unit casts frosty flames that deal 65 damage to enemies every second. After 7
seconds it will freeze the attacked unit or building for 10 seconds. After freeze wears off, targets
are immune against Freeze for 10 seconds.
Blessed Frostshower - Unit casts frosty flames that deal 65 damage to enemies every second. After 7
seconds it will freeze the attacked units for 10 seconds. After freeze wears off, targets are immune
against Freeze for 10 seconds. What is more, the unit is able to ignore the usual damage reduction
of frozen enemies and will deal its full damage against them.
Tainted Elements - Every 3 seconds, tower fires an elemental grenade that deals 100 damage to
enemies in a 5m radius around its target, up to 150 in total. Deals 100% more damage against Humans.
Knocks back small units.
Adamant Alloy - The building takes 15% less damage.
Infused Elements - Every 3 seconds, tower fires an elemental grenade that deals 100 damage to
enemies in a 5m radius around its target, up to 150 in total. Knocks back small and medium units.
Adamant Alloy - The building takes 15% less damage.