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Fire Cards | Frost Cards | Nature Cards | Shadow Cards | Bandit Cards | Stonekin Cards | Legendary Cards| Lost Souls Beta
sort by: name energy attack defense color orbs Cards found: 383 (showing: 1 - 20)
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Abyssal Warder  (Fire)


 » Wanted by 38 users
 » Offered by 7 users


Other affinity: Abyssal Warder (Frost)

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Orbs: (3)
Affinity: Fire
Energy: 250
Type: Creature (Giant Destroyer)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: L
Size: XL
Attack: 2500
Defense: 2500

Crystal Spikes - Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes
will erupt from the ground and within 4 seconds cover a 20m radius. They deal 570 damage to enemies
within it, up to 1710 in total that cannot be warded off with the help of damage reducing abilities
as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium
units. Only affects ground entities. Reusable every 20 seconds.
(Power: 80)

Infused Breakdown - Upon dying the unit collapses into pieces that will reassemble on their own to
form two large sized Abyssal Warders. If those die their remains will again form to medium sized
golems each. All smaller variants of Abyssal Warder are enraged and deal increasingly more damage
the longer they attack.


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Abyssal Warder  (Frost)


 » Wanted by 31 users
 » Offered by 8 users


Other affinity: Abyssal Warder (Fire)

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Orbs: (3)
Affinity: Frost
Energy: 250
Type: Creature (Giant Destroyer)
Charges: 1
Rarity: UR
Edition: Lost Souls

WeaponType: L
Size: XL
Attack: 2500
Defense: 2500

Crystal Spikes - Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes
will erupt from the ground and within 4 seconds cover a 20m radius. They deal 570 damage to enemies
within it, up to 1710 in total that cannot be warded off with the help of damage reducing abilities
as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium
units. Only affects ground entities. Reusable every 20 seconds.
(Power: 80)

Blessed Breakdown - Upon dying the unit collapses into pieces that will reassamble on their own to
form two larged sized Abyssal Warders. If those die their remains will again form to medium sized
golems each. All smaller variants of Abyssal Warder are endowed with an Ice Shield that absorbs up
to 750 damage for 15 seconds.


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Aggressor  (Nature)


 » Wanted by 24 users
 » Offered by 9 users


Other affinity: Aggressor (Frost)

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Orbs: (2)
Affinity: Nature
Energy: 150
Type: Creature (Elemental Archer)
Charges: 3
Rarity: U
Edition: Renegade

WeaponType: L
Size: L
Attack: 700
Defense: 1075

Elemental Balls - Every 4 seconds, unit hurls an elemental ball that deals 112 damage to enemies in
a 5m radius around its target, up to 168 in total. Knocks back small, medium and large units.


Gifted Radiance - Upon dying the unit will release its elemental powers and infuse them into its
environment. Friendly units will regenerate 10% of their life points every second for up to 1000
life points in total. Lasts for 15 seconds.


Adamant Skin - The unit takes 15% less damage.

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Aggressor  (Frost)


 » Wanted by 17 users
 » Offered by 9 users


Other affinity: Aggressor (Nature)

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Orbs: (2)
Affinity: Frost
Energy: 150
Type: Creature (Elemental Archer)
Charges: 3
Rarity: U
Edition: Renegade

WeaponType: L
Size: L
Attack: 700
Defense: 1075

Elemental Balls - Every 4 seconds, unit hurls an elemental ball that deals 112 damage to enemies in
a 5m radius around its target, up to 168 in total. Knocks back small, medium and large units.


Blessed Radiance - Upon dying the unit will release its elemental powers and infuse them into its
environment. Up to 4 hostile units within a 20m radius will be frozen for 20 seconds. After freeze
wears off, targets are immune against Freeze for 10 seconds.


Adamant Skin - The unit takes 15% less damage.

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Altar of Chaos


 » Wanted by 43 users
 » Offered by 89 users

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Orbs: (4)
Energy: 250
Type: Building (Fortress)
Charges: 1
Rarity: R
Edition: Twilight

Defense: 4482

Mass Destruction - Activate to place a Nether Bomb that explodes after 10 seconds dealing 1500
damage to hostile and friendly entities in a 25m radius around its target, up to 9000 in total. Only
one bomb may be placed at a time. Cannot be disabled by spellblocking abilities.


Self-Abandonment - Own units may be sent into the Altar sacrifice them and store their life points.
A maximum of 8000 life points can be stored. 300% of them will be dealt as additional damage as soon
as the bomb explodes. Once the bomb has been placed no more units may be sacrificed.


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Altar of Nihil


 » Wanted by 24 users
 » Offered by 73 users

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Orbs: (3)
Energy: 80
Type: Building (Shrine)
Charges: 1
Rarity: R
Edition: Twilight

Defense: 1600

Nihilation - activate to surpress every player's void power refunds. The void power will not grow
any further for 20 seconds. Has a 60 seconds cool-down after the building was built. Reusable every
60 seconds.


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Amazon  (Frost)


 » Wanted by 24 users
 » Offered by 8 users


Other affinity: Amazon (Nature)

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Orbs: (1)
Affinity: Frost
Energy: 80
Type: Creature (Human Soldier)
Charges: 4
Rarity: R
Edition: Renegade

WeaponType: L
Size: M
Attack: 575
Defense: 720

Beast Mastery - Activate to gain control over an enemy beast unit for 12 seconds. Restricted to 1
orb creatures with a maximum of 150 power costs. Does not work on extra-large units. The dominated
beast does not allow to play out cards next to it and cannot be killed by the player. Reusable every
30 seconds.


Wildfire Affection - Unit takes 25% less damage when attacked by beast or forestkin creatures.

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Amazon  (Nature)


 » Wanted by 31 users
 » Offered by 9 users


Other affinity: Amazon (Frost)

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Orbs: (1)
Affinity: Nature
Energy: 80
Type: Creature (Human Soldier)
Charges: 4
Rarity: R
Edition: Renegade

WeaponType: L
Size: M
Attack: 575
Defense: 720

Beast Mastery - Activate to gain control over an enemy beast unit for 12 seconds. Restricted to 1
orb creatures with a maximum of 150 power costs. Does not work on extra-large units. The dominated
beast does not allow to play out cards next to it and cannot be killed by the player. Reusable every
30 seconds.


Wildfire Protection - Every friendly beast or forestkin creature within a 20m radius around amazon
will benefit 50% more from any regenerating ability.


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Amii Ritual  (Nature)


 » Wanted by 6 users
 » Offered by 9 users


Other affinity: Amii Ritual (Frost)

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Orbs: (3)
Affinity: Nature
Energy: 150
Type: Spell (Enchantment)
Charges: 1
Rarity: U
Edition: Renegade

Gifted Unbreakable - Seals every friendly orb, power generator and wall segment in the current game
off behind a magical barrier that absorbs 60% of all incoming damage for 15 seconds. The affected
structures will additionally regenerate 50 lifepoints every 2 seconds. Reusable every 30 seconds.



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Amii Ritual  (Frost)


 » Wanted by 2 users
 » Offered by 4 users


Other affinity: Amii Ritual (Nature)

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Orbs: (3)
Affinity: Frost
Energy: 150
Type: Spell (Enchantment)
Charges: 1
Rarity: U
Edition: Renegade

Blessed Unbreakable - Seals every friendly orb, power generator and wall segment in the current game
off behind a magical barrier that partially absorbs incoming damage. The affected structures will
then receive 80% less damage. Reusable every 30 seconds.



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Amok  (Shadow)


 » Wanted by 9 users
 » Offered by 8 users


Other affinity: Amok (Fire)

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Orbs: (4)
Affinity: Shadow
Energy: 125
Type: Spell (Arcane)
Charges: 1
Rarity: R
Edition: Renegade

Tainted: Friend or Foe? - Confuses the target enemy unit which will no longer be able to distinguish
between friend and foe for 15 seconds. It will therefor start attacking whatever entity is nearby no
matter if it is friendly or hostile. It may also tranfer its confusion to other surrounding hostile
or friendly units within a 15m radius, up to total 15 targets may be affected. Reusable every 45
seconds.



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Amok  (Fire)


 » Wanted by 5 users
 » Offered by 5 users


Other affinity: Amok (Shadow)

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Orbs: (4)
Affinity: Fire
Energy: 125
Type: Spell (Arcane)
Charges: 1
Rarity: R
Edition: Renegade

Infused: Friend or Foe? - Confuses all units wthin a 25m radius which will make it impossible for
them to distinguish between friend and foe. They will therefore start attacking whatever entity is
next to them no matter if it is friendly or hostile. Last for 15 seconds. Reusable every 45 seconds.



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Architect's Call  (Frost)


 » Wanted by 2 users
 » Offered by 1 user

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Orbs: (3)
Affinity: Frost
Energy: 100
Type: Spell (Arcane)
Charges: 3
Rarity: U
Edition: Lost Souls

Blessed Construction - Creates a productive aura that reduces the necessary construction time of
friendly buildings placed within a 20m radius by 25%. Additionally, every friendly building within
it will be constantly repaired and restores 20 life points per second. Lasts for 20 seconds.
Reusable every 30 seconds.



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Architect's Call  (Shadow)


 » Wanted by 2 users
 » Offered by 1 user

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Orbs: (3)
Affinity: Shadow
Energy: 100
Type: Spell (Arcane)
Charges: 3
Rarity: U
Edition: Lost Souls

Tainted Construction - Creates a productive aura that recudes the necessary construction time of
friendly buildings placed within a 20m radius by 25%. Additionally, every enemy unit within will be
weakened and deal 30% less damage against structures. Lasts for 20 seconds. Reusable every 30
seconds.



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Area Ice Shield


 » Wanted by 45 users
 » Offered by 60 users

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Orbs: (2)
Energy: 80
Type: Spell (Arcane)
Charges: 3
Rarity: R
Edition: Twilight

Ice Shield - Applies Ice Shield on up to 3 friendly units that absorbs up to 520 damage for 30
seconds. Reusable every 20 seconds.



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Armored Tower


 » Wanted by 12 users
 » Offered by 86 users

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Orbs: (3)
Energy: 80
Type: Building (Tower)
Charges: 3
Rarity: U
Edition: Twilight

Attack: 1420
Defense: 2590

Ice Bolt - Every 2 seconds, tower hurls an ice bolt that deals 110 damage to enemies in a 5m radius
around its target, up to 170 in total.


Gift of Ice - Friendly entities in a 25m radius take 50% less damage for 30 seconds or until a total
of 5200 damage has been absorbed.
(Power: 50)

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Artillery  (Fire)


 » Wanted by 11 users
 » Offered by 9 users


Other affinity: Artillery (Shadow)

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Orbs: (4)
Affinity: Fire
Energy: 190
Type: Building (Tower)
Charges: 1
Rarity: U
Edition: Renegade

Attack: 4900
Defense: 3500

Boom Bomb - Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius,
up to 1176 in total. Knocks back small and medium units.


Infused Mine Blow - If surrounded by more than 4 hostile enteties Artillery may additionally shoot
mines every 15 seconds at the position of an enemy unit. After 3 seconds the delivered mine my be
triggered by nearby enemies within a 12m radius and incinerate the ground for 10 seconds dealing 70
damage to hostile ground units per second. If not trggered the mine will vanish after 60 seconds.


Life Stealer - 15% of the damage dealt by the unit will be added to its life points.

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Artillery  (Shadow)


 » Wanted by 4 users
 » Offered by 4 users


Other affinity: Artillery (Fire)

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Orbs: (4)
Affinity: Shadow
Energy: 190
Type: Building (Tower)
Charges: 1
Rarity: U
Edition: Renegade

Attack: 4900
Defense: 3500

Boom Bomb - Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius,
up to 1176 in total. Knocks back small and medium units.


Tainted Mine Blow - If surrounded by more than 4 hostile enteties Artillery may additionally shoot
mines every 15 seconds at the position of an enemy unit. After 10 seconds the delivered mine my be
triggered by nearby enemies within a 12m radius and deal 1000 demage, up to 3000 in total. If not
trggered the mine will vanish after 60 seconds.


Life Stealer - 15% of the damage dealt by the unit will be added to its life points.

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Ashbone Pyro


 » Wanted by 41 users
 » Offered by 165 users

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Orbs: (3)
Energy: 100
Type: Creature (Demon Destroyer)
Charges: 3
Rarity: R
Edition: Twilight

WeaponType: Special
Size: L
Attack: 1400
Defense: 1500

Nightfire Jet - Unit casts infernal flames that deal 70 damage to every second.

Instability - Loses 50 life points every two seconds.

Life Stealer - 30% of the damage dealt by the unit will be added to its life points.

Siege - Deals 50% more damage against structures.

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Aura of Corruption


 » Wanted by 44 users
 » Offered by 72 users

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Orbs: (2)
Energy: 100
Type: Spell (Spell)
Charges: 2
Rarity: R
Edition: Twilight

Mischievous Aura - Needs 4 seconds to create a destructive aura of 30m radius where playing out
cards will backlash. Every card played out will also deal 5 times their power costs x their era as
area damage to hostile and friendly units. Lasts for 40 seconds. Reusable every 40 seconds.



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